"Josh came in and really pushed for Adventure Mode and the dynamic difficulty system. Mayberry explained the effect that some of his decisions have had on the game. Leading the charge on Reaper of Souls is Josh Mosqueira, who took over as game director in June 2013. "There's a lot of excitement, and we're waiting to see what people are going to say." Alex Mayberry "We know we're in a good place with it because we ourselves are wanting to play it all the time," he added. "It's nice to now see people reacting to the changes," Mayberry says, "and I think the changes are great." The response, generally, has been optimistic. Many of its mechanical changes have been folded back into the vanilla game as part of patch 2.0.1, but the general gist is that players will get more varied loot more often. Reaper of Souls launches tomorrow with new loot-dropping systems, a new Crusader class, a new level 70 cap, an Adventure Mode, and the removal of the controversial Auction House. "It's been hard to distinguish all the voices in that loud cacophony," Mayberry adds. Two percent of disappointed Diablo 3 owners is 280,000 people. Who's our vocal minority, and what is that number? Even if it's only one percent, or two percent, that's a lot of people." I ask him what it's like to have Diablo 3 become so closely linked with such a feeling of dissatisfaction. "That's been a strange phenomenon," says Alex Mayberry on the morning before the launch of the game's transformative expansion, Reaper of Souls. How do you solve a problem like Diablo III? But the general mood towards the game felt like one of bitterness, disappointment, and frustration. As of February 2014, Diablo III has sold 15 million copies. It does not-or did not, depending on how you see it-make bad games. The problems took days to rectify, but the real damage came weeks later: with an economy that had to factor in a controversial auction house, people were bored of playing a game designed to never get boring.īlizzard Entertainment is one of the industry's most cherished developers. Diablo III, a game millions had been waiting to play for over a decade, launches into immediate turmoil: overloaded login servers sour the experience into little more than waiting outside of the coolest party in town, only players had already spent $60 to get in.
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